IL-2 Great Battles: Patch 4.704 avec l’arrivée du Sopwith Triplane pour FC 2 !

IL-2 Great Battles: Patch 4.704 avec l’arrivée du Sopwith Triplane pour FC 2 !

Le dernière appareil de l’opus Flying Circus volume 2 vient de sortir.

Ne reste plus maintenant que la carte du front Occidentale toujours en développement.

Pour rappel voir l’annonce de l’époque:

Ce patch s’accompagne des traditionnels changements et améliorations en tous genres comme celle de l’augmentation du système de visualisation des bâtiments, ce qui devrait plaire au pilote de bombardier 🙂


Voir la liste suivante:

1. Sopwith Triplane is available to all owners of Flying Circus Vol.II;
2. Distant buildings visualization system has been improved, single medium sized buildings that are viable targets are displayed from farther away;
3. Shadows rendering in the hangar is more detailed;
4. Tank gun firing visual effects are further improved;
5. Fire effects are improved for various vehicle types;
6. Additional optimization of the landscape rendering system reduced the potential stutters while moving on the map;
7. Loading times of larger maps were improved a bit;
8. Sensitivity settings for the pitch axis, the vertical guidance axis of the tank turret and other similar axes, now have correct namings for hte axis limits;
9. Adjusting the axes control settings was made clearer thanks to better dead zone visualization;
10. Second and third engine axes response settings have correct labels;
11. GUI instrument panel turns off after bailing out;
12. A rare GUI issue that sometimes could lead to generating a Quick Mission Builder scenario without a player flight if the player flight count has been set to random has been fixed;
13. Balloons now have markers like aircraft do;
14. Bombs dropped from a bomb bay backwards (tails first) won’t visibly jerk along their axis;
15. Simple ground vehicles and ships will correctly engage the targets assigned by MCU_CMD_AttackTarget command with High priority;
16. Square visual artifacts on the water surface that were visible from high altitude at certain sun position won’t appear on Rheinland map anymore;
17. AI pilots will switch off their navigation lights when engaged by the enemy during the landing;
18. All German gauges have been redrawn to be as historically accurate as possible. Different gauges are assigned to each model variant (Oyster_KAI);
19. Colors of all German interior equipment/placard have been checked and repainted to their correct color or design (Oyster_KAI);
20. New different throttle quadrant markings & pitch control switch for Bf-109 F/G/K.
21. New drop tank placard & oil cooler placard for Bf-109 E-7 (Oyster_KAI);
22. New headrest for Bf-109G6 (Oyster_KAI);
23. New details for He-111s (Oyster_KAI);
24. New rudder pedal belt texture for all German planes (Oyster_KAI);
25. In the Me-262 exterior view, the 2 pixelated circular holes behind the seats have been redrawn (Oyster_KAI);
26. Added circuit breaker markings on the instrument panel for Bf-109s, Fw-190s, and the Me-262 (Oyster_KAI);
27. Added screws for the Fw-190A’s left & right canopy frame (Oyster_KAI);
28. Bf-110s, M.C202, and P-51D external views now have visible instrument reflections (Oyster_KAI);
29. P-51D placards won’t glow at night (Oyster_KAI);
30. Scrollbar in the aircraft selection menu in Dogfight won’t overlap with the aircraft images
31. A minor issue in the tactical number selection menu has been fixed;
32. Mission Editor won’t crash during loading of the Prokhorovka map;
33. Aircraft lists in the Mission Editor are sorted correctly (alphabetically).



L’annonce officielle:

Le post sur C6:


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